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June 






fi*JD 



EDITORIAL 

> 

Welcome to issue 3 of the C16/PLUS U handbook. Firstly the good news, this 
handbook is now our third best seller of the handbooks we produce behind the 
very popular Adventurers and Spectrum Arcade handbooks. The bad news Is that 
although readership is well up for this Issue there has been a definate decline 
in game playing hints received when compared with issues 1 and 2. So make sure 
that for issue ^ you get your hints, pokes and maps sent in. More good news, is 
that we have had our first program listings of which we hope there will be more. 

We try to cram as much In the handbooks as we can and if you have any items 
you belelve we should Include let us know and we will do our best to in- 
corporate any suggestions into our forthcoming Issues. 

FRONT COVER 



Our thanks this issue go to F. 
cover design. 



Jissett of London for her excellent front 



If you believe you can measure up to the challenge of designing a front 
cover we'd be happy to hear from you. All designs we publish receive a small 
token of our thanks. 

ISSUE 2 SOFTWARE WINNER 

K. Livesy of Glasgow, wins himself last issues £8.00 worth of software that 
was on offer. 

WANTED YOUR ORICINAL HINTS/POKES/MAPS. 

The success of a handbook like this relies in the main on a cross flow 
of information between its readers. The more contributions the better the 
handbook. Many contributors now find that even if they don't win the main 
£8 worth of prizes they may receive some small token of our thanks. We will 
always try to reward any contribution that has obviously taken time and 
effort to produce. 

A new system we introduce this issue is to encourage our readers to try 
and put together information on specific games. We list against each game 
what we'd like to see whether it be hints, pokes or maps. This does'nt mean 
to say that if you have any tips for games we don't list that you can't send 
them in because if we have'nt published the tips previously we would still 
like to have them. 

The following conditions still apply: i 

1. POKES Always include any associated information on how to enter the Poke. 

2. HINTS Write as neatly as possible as our interpretation of hand writing 
may sometimes lead to mistakes. 

3. HAPS Haps should be no bigger than A4 size, although you can have various 
parts of a map on seperate sheets as long as it still makes sence. if you 
wish your maps returned please enclose a stamp addressed envelope. 



We are on the lookout for:- 

Moon buggy (p) Skramble (p) Ace (h,p) Pancho (h,p) Enigma (h,p,m) coraan 
(h,p) Gullwing Falcon (p) Kung fu Kid (h.p) Gunslinger (h,p) Tom Thumb (h,p,m) 
Bongo (h,p) Rescue from Zylon (h,p) Reach for the sky (h,p) Pharoahs Tomb (h,p,m 
Pogo Pete (p) Manic Miner (p) Space Pilot (h,p,m) Mr. Puniverse (p) Cyborg (p) 
Plus anything else you believe might be of interest. 



iKNKKAL NKWS AND GOSSIP 



C16/PLUS A TOP 20 



ClS/PLUS A JOY STICK ADAPTOR 

If you like us have been totally frustrated by the poor response of the 

Con^pdore joystick you get with the machine, fret no longer there is help. 

We are able to get hold of a C16/PLUS k joystick adaptor that simply plug 

into the existing joystick port and has a standard nine pin connection which 

allows you to attach any of the popular nine pin joysticks, ie. Quickshots, 
Gunshots and reviewed this issue the Konix Speed King* 



on ly : 



e adaptors are superb value and we are able to supply them at a price of 



£2*95 (including postage and packing) 



SUPERBASE 



Super^ase is a utility for a small business, but can be used for home 
accounts as well- It has been readily available on the C64 and it is apparently 
now going to be produced for the PLUS 4. If you have heard any news concerning 
this utility please get in touch. 



SOFTWARE NKWS AND GOSSU 



C16/PLUS A S OFTWARE RELEASES 

— — ' "— — ■ " — ----- 

Things have been very quiet on the software release score for the past 
4 or 5 weeks but there are some interesting games planned in the near future. 

Elite who released Airwolf quite a time ago and more recently the disa- 
ppointing Commando are still advertising that C16/PLUS h versions of Bomb Jack 
Paperboy and GhostS *n' Goblins will be available of the 3 only Bomb Jack is 
currently available on any of the other popular machines so we could be in for 
a long wait. 

Anco are hyping Winter Events which still has not appeared but if there 
screen shots are anything to go by we should be in for a real treat. Also hope- 
fully in time for Mexico is the planned US Gold release WOrld Cup Carnival. 

'4 

WORLD CUP FEVER 

You may have seen ads for the new US Gold World Cup simulation 'World Cup 
Carnival', US Gold are confident that as World Cup fever reaches fever pitch 
during the summer this game will go to the top of the charts. US Gold claim that 
they' have already received advanced orders for 100,000 copies of the game which 
will run on the C64/128, Amstrad, Spectrum and C16/Plus 4* 



rtEADEHS SECTION 



*♦•##*##♦*♦*###*#«***«♦*#♦**## 



MESSAGES 

T Hi Sarah and Lisa, I love you both but 1 don't s'pose you would both go 
out with me at the %ame time - Your Computer Freak ! ! ! ! ! 



We hope all 3 will be very happy! 



He low are che Top 20 Best Selling TUles for W/K K)th May 1 ^ H 6 
by Ga ! 1 up ) 



f As c onip i 1 v c\ 



POS 



TITLE 



1 . 


Mr Puniverse 


2. 


Big Mac 


3. 


Rockman 


4. 


Commando 


5. 


BMX Racers 


6. 


Formula One Simulator 


7. 


Tutti Frutti 


8. 


Bandits at Zero 


9. 


Vegas Jackpot 


10. 


Sky Hawk 


11. 


Squirm 


12. 


Winter Olympics 


13. 


Panik 


14. 


C16/PLUS A Classics II 


15. 


Spect Lpede 


16. 


n * L * c • 


17. 


Football Manager 


18. 


Kung Fu Kid 


19. 


Manic Miner 


20. 


Cave Fighter 


READERS TOP 10 



PUBLISHER 

Mastert ron i c 

Maste rt ron ic 

Mastert ronic 

El ite 

Mas cert ron ic 

Maste rt ron ic 

Mast e rt ron i c 

Mastert ronic 

Maste rt ronic 

Bug Byte 

Mastert ronic 

Tynesof t 

At lant is 

Greml in 

Mastert ronic 

Cascade 

Addic t i ve 

Greml in 

Software Projects 

Bubble Bus 



K.R« P 



* 




1 


.99 


1 


.,99 


1 


.99 


6 


.95 


1 


.99 


1 


.99 


1 


.49 


T 


.99 


1 


.99 


2 


.99 


1 


,99 


6. 


.95 


2. 


.99 


9. 


95 


1 . 


99 


9. 


95 


6. 


95 


6. 


95 


5. 


95 




99 



As far as you are concerned the above may not be your personal f avour i tes ,wo 
will be happy to receive anyones favourite top 10, and we will compile any we 
receive before the next publication date into a special readers Top 10. 

HIGH SCORES 



We aim 



ames« The 



to start a league table of High Scores for specific g, 
scores must be legitimate and accomplished without any cheats, pokes 61^7 Each 
issue we will print the high score for the games and its up to you to improve on 
them. Below is a list of games we wish you to send in your high scores for- 



REACH FOR THE SKY 
XARGON WARS, 
XARGONS REVENGE 
M0NKE\ MAGIC 

COMMANDO 
SPACE PILOT 
GUNSLINGER 
MANIC MINER 
SQUIRM 
BONGO 



The 



se are the top ten games we wish scores on, but please feel free to send 
in your high scores on any other games* 

READERS RECOHMK NDATTONS 

■ ■■ — i — ii — _ 

rh A E : MctiGiU of Birmingham who kindly sent us some info for this issue has 

and TJT ^ ° fflCe Pr ° 8ram ^ WhUh y ° U * Ct a Ver * *ood word processor 

and database, it costs a mere £8.00 and is good value. 



ii 



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READER FEEDBACK 

£ .1 Barnslev Si Stafford had the following comments: 
As you are about one year old do you not think that it would be a good idea to 
have a logo. I have designed a simple logo with suggested colours. Simple because 
it < an simply be reproduced to make a badge and for a relatively low cost they 
couj,^ be offered for sale to members to recover production costs with. profits 
perhaps used to expand the handbooks and so run more competitions, views of 
programmers, etc. What do other Readers think? 

H&n COMMENT 

Below is Mr Barnsleys design which has the letters H&D in yellow on a sky 
blue background. We certainly welcome the logo idea and one or two other people 
have also sent in logo's recently. One current problem we do have is that there 
is a limit to the amount of artwork we can go for within the scope of a black and 
white printed handbook. We like the badge Idea but at the moment most of our time 
here is taken in trying to improve the Handbooks and so leaves little time to 
explore sach ideas. We always plan to improve the handbook whether it be more 
competitions or new articles, so badge or not we will always with your support 
aim to give you value for money. 







Mrs. J. Matton, of Leicester, wrote to say:- 

Thankyou for my first copy of your C16/PLUS 4 handbook, I was very im- 
pressed with the contents, especially after buying some of the other magazines. 

One point I would make is that when I bought my PLUS 4 from 'Comet' they 
pointed out that C64 software was not compatable as did every other shop. The 
price was my deciding factor - only £76.00 as opposed to £200. For that I got 
a 64K memory big enough for me to learn about programming and ten free games for 
my children. I am more than satisfied with my bargain model - the only trouble 
is I'm getting hooked on these games and the Ironing is certainly suffering! 

HAD COMMENT 

■Who cares about ironing, no-one sees your crumpled clothes when you are sat 
infront of the tele playing on the computer! 

FORCE LOADS ''■'< 

If you sometimes incur difficulty loading the game using the normal 'LOAD' 
command it is some t imes. wort hwhi le using 'LOAD', 1,1' which should force the game 
to be loaded. It is certainly worth the try. 






HELP WANTED 

K. Thomas of 14, l.andseor Close, Worle, W-S-M, Avon BS22 9NL. lids has rf 
loading problem with his tape 'twin Kingdom Valley' by Bug Byte. It will' not run 
once it finishes loading. When it loads the last part the screen freezes but 
there is no cursor for you to type run. 

We ourselves do not have a Twin Kingdom Valley tape to try but can only say 
that if he tries the same poke and procedure as for say Dark TOwer he may have 
Aaron Gale of 52, Cromwell Crove, Polygon, Southampton SOI 2JF. Cannot get 
past Boris the Spider in Ghost Town, can anyone help. 

D. Everton of 2, Sutton Drive, Trent Vale, Stoke on Trent, Staffs. Needs help 
getting past the sacred column in Ghost Twon. 

F. Blssett of 50, Chelmsford Rd, Southgate, London N14 5PT. Is after help 
on 'Soceror of Claymorgue Castle' and also needs any help or pokes on 'Sword of 
Destiny ' 

R. Ralnblrd, of 62, Caniston Drive, Holmes Chapel, Crewe, Cheshire CW4 7UB 
Is trying to obtain a copy of an American Publication 'guide book for winning 
adventures' by David and Sandy Small, published by Baen Computer books, it has 
353 pages for. US $9 95 and deals In the main with Infocom adventures If anyone 
has any infomation to help him in his search as wherever he asks he is met by 
blank looks 

H. Baker, of 51, Southwood Drive, Coombe Dingle, Bristol, BS9 2QX. Is 
having trouble with Classic Adventure. How does he pass the snake! 

C16/PLUS 4 USER CLUB 

George Cullen, who has contributed to the program listing item is willing 
to correspond with fellow C16/PLUS 4 owners who wish to learn and get more out" 
of their respective machines. Any item of general Interest will be published in 
this handbook. George Cullens address is below and please re-pay his efforts bv 
getting In touch. 

MR. G. Cullen, 
70, Offerton Lane, 
Of ferton, 
Stockport. 

C16/PLUS 4 Compatablllty Problems 

Last Issue we printed that certain C16 games would not run on the PLUS 4. 
We now know thanks to E. McNeill that 2 at least of those In question will work 
on the, PLUS 4, those being Grandmaster Chess and Dark Tower full instructions 
are Included in the game playing section. 

SOFTWARE FOR SALE OR SWAP 

Fiona Blssett of 50, Chelmsford Rd, Southgate, London N14 5PT, has the 
following software for sale:- 

Harbour Attack, Mayhem, Space Sweep, Invaders, Stellar Wars, Blitz, Fire Ant 
Tablets of Hippocrates (adv) and Beach Head. 
£21.00 for all 7 or send a list of swops. 



D.J. Kane of 4, Ozanan Close, Fordley, Cramlington, Tyne and Wear NE23 7BW 
has games for sale all original, send S.A.E for list. 



PKOCKAH LISTINGS 

Our thanks to E. McNeil of Birmingham and S. Cullen of Stockport for 
taking the time to send their program listings. We hope many others will now 
join in and follow their example. 

Firstly G. Cullen of Stockport has sent in the following listings with the 

starl^to a game, his idea is for other people to add their own contributions to 

progress the game through various stages. An excellent idea we thought so get 

your programming heads on and continue George's good work. 

5 REM***SETTING COLOR AND WINDOW*** 
10 PRlNTC/HRf<147> :REM**CLEER SCREEN** 
20 COLOR 4,10/4:REM**SET BORDER COLOR** 



COLOR 0/8,7 
46 POKE2021,20 
60 POKE2022/5 
70 PQKE2023/5 
80 POKE2024/30 



REM**SET BACKGROUND COLOR** 
REM**BOTTEM OF WINDOW** 
REM**TOP OF WINDOW** 
REM**LEFT OF WINDOW** 
REM**RIGHT OF WINDOW** 









96 PRINT CHR*(147>"I CRN SEE VOU THROUGH THE WINDOW"-,-- 

5 REM***TI* TIMER" 

10 REM***KEEP TIME AS VOU PROGRAM*** 

15 REM****CLEAR SCREEN**** 

20 PRINT CHR*C147) 

25 REM **TI* CAN BE SET TO ANV TIME** 

30 TI*="000000":REM *SET TIMER TO VOUR TIME** 

40 PRINT TAB<14> CHR*a45> ;TI* :REM***PRINTS CURRANT VALUE OF TIMER**** 

50 REM ****CHR$<145>-CURSER UP**** 

60 GOTO 40 

1 ************************************* 

2 

3 

4 

5 

6 

7 

8 

9 

25 REM****3 MINUTE TI* 

50 REM***THIS IS A 3 MINUTE DURATION*** 

100 REM***USING TI* TO CONTROL*** 

110 REM***DURATION OF GAME*** 

115 REM***CHR$<144> CAN BE ANV COLOUR** 

140 TI*="000000" 

160 ■ 

200 REM****MAIN LOOP**** 

205 : 

210-REM****TIMER**«* 

220 PRINTCHR*(147) TAB< 14)CHR*<144 V'TIME" MID*(TI«, 3, 2> " : " RIGHT*<TI*, 2) 

225 IF VALCTI*;>259THEN400:REM END GAME' i[ 

390 GOTO 200: REM MAIN LOOP RESTART 

400 END 

1 REM****SEfl GAME**** 

80 REM****PROTECT MEMERV**** 

90 P0KE56,56:POKE54,36:POKE52,36 

95 POKE51,0:POKE53,0:POKE55/0 

100 V=53248:FL«=0:SC«=0 

1 1 GOSUB 1 000 : REM**SCREEN SETUP** 



i "RIGHT*(TIf ,2) 



120 : 

130 : > 

140 T I »-" 000000" 

200 REM****MAIN LOOP**** 

210 REM****TIMER**** 

215 PRINTCHR*(19> 

220 PRINTCHR*<145)CHR*(144)TAB(14V , TIME"MID*<TI«,3,2V 

225 IF VAL(TI*»259 THEN 400 : REMEND OAME 

660 GOTO 200- REM**RESTART LOOP** 

1000 REM****SCREEN SETUP**** 

1010 PRINT CHR*<147> REM CLEAR SCREEN 

1020 : 

1030 REM****C0L0UR SEA**** 

1040 COLOR0/14/7 

1050 FOR 1-3312 TO 3991 

1060 POKE I, 160: POKE 1+54272/6 

1070 NEXT 

1080 : 

1090 REM****SEA BOTTEM**** 

1100 FOR 1-3992 TO 4071 

1110 POKE I,102:POKE 1+54272/9 

1120 NEXT I 

1130 POKE 650, 128: REM REPEAT KEVS 

1140 : 

1 150 REM tt4f)fe$SC0RE$$$$ 

1160 PRINTCHR*<19) CHR$<144) "SCORE 000";SPC<16) "HI SCORE 000" 

1170 RETURN 

1180 : 

1190 : 

Secondly a program supplied by E Mcneil called Football Forecast. 

It is a program (for printer use only) to select results of all fifty-five 
games on the pools coupon. The user is asked to enter what he thinks will be the 
result of all fifty-five games, i.e (M)home (A)away (D)draw. The program is 
weighted with this data. If (H) is entered for game nol there is more chance 
of the computer picking a home but not always. The computer selections are then 
sent to the printer (al&o the weight mode entered) while on the screen the total 
number of (HOMES) (AWAYS) (SCORE DRAWS) and (NO SCORES) are shown as they are 
selected. I also enclose a print out from the program. 

P.S E. McNeill has not won a first div (yet) with the pools program but he lives 
in hope! 



1 O REtl******************!)!********)!** 

i-0 REM FOOTBHLL FORCBST M. 

30 REM BV E.MCNEILL 1S83 * 

-*© REM FOR PRINTER USE ONLV * 

3© REM*»»«it«***»»*«»«iliHi»*>|i«*«*««**»« 

55 VOL 7 

60 SCNCL-R i PRINT i PRINT ■ PRINT 

63 COLOR 0,6.-* 

7-0 PRINT " FOR THIS WEEKS FORCHST" 

80 INPUT " ENTER DRTE";D* 

85 SCNCLR 

90 V— RND<— TI) 

100 DIM X«<S«> 

105 SIM R«96> 

110 GOSUB 1000=OO8UB 4B2S OOSUB 1100 

120 FOR l_-l TO 53 

129 Z-0 

130 R-INT(l+e»RND<e>) 
133 OOSUB 1500 

136 IF Z— 1 THEN 129 
1 <*0 OOSUB 2000 
130 IF I_>1 THEN 17-0 

160 PRINT#3,CHR«<I4>" COMPUTER RESULTS 
ORCHST" i " " i o* 






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JAME PLAYING HIHTS/POKKS/MAPS 



GAME PLAYING HINTS THIS ISSUE: (H=Hints, P=Pokes, M=Maps) 

COMMANDO (H,M), DALEY THOMPSON STAR EVENTS (H), DARK TOWER (P), ESCAPE FROM 
PULSAR 7 (H), GRANDMASTER CHESS (H,P), GUNSLINGER (H), PETALS OF DOOM (H), 
PIRATE ADVENTURE (SOLUTION), SORCERER OF CLAYMORGUE CASTLE ( SOLUTION , M) , 
SPIDERMAN (SOLUTION), STRANGE ODYSSEY (H), TABLETS OF HIPPOCRATES ( SOLUTION ,M ) , 
TIME MACHINE (H), TREASURE ISLAND (M),TWIN KINGDOM VALLEY (M), WINTER OLYMPICS 
(H). 



DALEY'S STAR EVENTS ** 

H you find it hard to get past the mark, try circling the joystick. 



DARK TOWER 

* 

To run the game on the PLUS 4. First of all type in POKE 65299,17. 
Ignore the weird screen then type. 
Load 

And enter. Start your tape and when 2nd weird screen appears type 
RUN 
And enter the game should then load and work. 

ESCAPE FROM PULSAR 7 

Add the rest of the ingredients after you have poured the water. 

Can't get out of the first three rooms? How many objects are hidden in these 
rooms? It starts in the social room, In which you'll find a couch. On the couch 
are a note and a key. If you move the couch you'll find a light rod. Going south 
into a cabin and closing the door, will uncover a pillow on a bunk. Go to the 
bunk and move the pillow and you'll find another object - now return to the 
social room and go west to bedroom. Co to the bunk and examine it to find an air 
vent, which is your route to other parts of the adventure. 

Move the couch, s, close door and go bunk and move the pillow, go vent press 
the white button after leaving the vent. In the maze go, north, west, up, down 
north, east, up and search Che wreck, go bunk and remove the grill and jump. 
After leaving the crate go, south, east, down, down, north, west and up, fix the 
lathe and turn the square, vandalise the locker and fix the oven. To get out of 
the maze drop the lard and enter it. To make the drugged cake, drop the bottle 
raisins, flour and tin. Empty bottle, mix then get mix and bake cake. Feed the 
creature with the cake, wear the space suit and boots after jumping through the 
panel above the bunk and push the red button, go door, pull lever, go shuutle 
and push yellow. 

CUMSLINGER 

When you shoot you will notice that a cursor lights up to show you where 
your shot registered and this is very useful when lining up your shots. To hit 
the outlaws it is best to stand just left of them 1 before shooting. The outlaws 
will always go through 2 stages the first of which is when they are at their 
most vulnerable. This is when their arms are at their side. Once they raise 
their right arm they are liable to shoot you if your initial shots miss. So if 
you approach one it is best to ignore him if his arm Is raised as there'll 
always be another to have a go at fairly soon after. 

GRANDMASTER CHESS 

For those who are having difficulty beating Grandmaster the tip is- 
When playing as (white) try the Kings gambit opening. The Kings gambit gives 
away a pawn for a quick attack, as Grandmaster C16 seems more content with 
material gain then dashing mating attacks, the Kings gambit seems an ideal 
weapon to exploit his waiting tactics. 

The opening is named after the moves 1. E2-E4 E7-E5. 2. F2-F4 

here is a win against Grandmaster on level (1) using the Gambit. On' level (2) 
Grandmaster plays a different move on his ninth move, but you can still win If 
you can find this win graduate to level (3) using the Kings gambit. Good luck 





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COMMANDO/SPACE INVASION FOOTNOTF. 

We have had one or two phone calls concerning the inlay to the above game, 
which quotes a game called Space Invasion. People are asking whether this is a 
planned sequel. In fact over in Germany the game is being marketted as Space 
Invasion as it was believed that the scenario and the title "Commando" may have 
upset our German friends! 









COMHANIX ) 

CRACKING THE j COMMANDO AREAS 

AREA 1 

On area 1 you should quickly move leU and line yourself up with the sniper 

;„T e /::: d blasting away i ° kui this ^^^ «»* ^ «•« « £ " ' 
llTL::]r^Ti:zv^V^ snlpers E ard F in the back - (w * n *» - - 

AREA 2 

Here is where you get your first taste of the Bazooka carrying enemy On 
occasion they are congregated on the left hand side and if so It is best to bide 

ac'rossThVb "7 "'"5 ^ """ "" brid « e °" th * le£t ' °"« **" 

sn per B to tV? "" 1° ^-u^ '"' ^^ fM " ^ £ide " V ^ f °' ^e 

h d ?„, B ook 3 ° C ^ qUiCUy rU " 3CrOSS t0 B - Sh0 " this °"« fo™ 
behi^ ; h en on r^ea a" 16 " "' "" ^ ~' '"' "» >' ^^ °» *<* 

AREA 3 

.^J 1 " 5 .' 5 a S r ee " Wh6re a V6ry re5 P° nsiv * joystick is a must. Move to the 
right and watt for all the snipers to let off their first volley of fire 

r:;:;;; rd line yours : lf up wich the brid ^ e - as ^ b U nL: f i out leg 

" 8° across blast him, and then on to area 4. 
AREA 4 

AREA 5 



At last the fortress. Dodge the Bazooka carriers 
take out the Bazooka carrier 



and leg it up to A. From A 
s making sure you do not wander to far out or left 



GENERAL RULES 

shot!"' SniP " S 3re alUayS 3t thelr ra °" vulnerable when they have let off a 

The bridges must be crossed at a specific point. 

The Bazooka carriers will move across the screen ai ,h» u ■ l 
they go to the edge of the screen they will e a rh , \ *"' Whe " 
opposite side, so don't get caught out. rea PP ear at the same height at the 



Kin^s Gambit (white) (black) Grandmaster CI 6 



1 . 


E2-E4 


K7-E5 


i4 


F2-F4 


E5xF4 


3. 


G1-F3 


G7-G5 


4. 


F1-C4 


B8-C6 


5. 


El-Cl 


F8-E7 


br- 


D2-D4 


G8-H6 


7. 


B1-C3 


E8-G8 


6. 


F3xG5 


E7xG5 


9. 


ClxF4 


D8-F6 


10. 


E4-E5 


F6-F5 


11 4 


D1-+D2 


G5xF4 


12. 


FlxF4 


F5-G6 


13. 


C3-E4 


H6-F5 


14; 


E4-F6+ 


G8-G7 


15. 


F4-G4 


F5xD4 


16. 


F6-H5+ 


G7-H8 


17. 
18. 


04x^6 

D2-H6 


F7xG6 
D4-E6 


19. 


C4xE6 


F8-G8 


20. 


E6xG8 


H8xG8 


21? 


H6-G7 


mate) 



POKE TO RUN GRANDMASTER ON THE PUIS 4 

When the prog has loaded and the ready prompt appears type In 
17: RUN and the game will start. 

HINT FOR "PETALS OF DOOM' 



POKE 65299, 



mm 

Sf\y 

)OrO 



At the start of each screen, just turn to face the planets but don't move 
forward, hold down the fire button to keep a regular pulse going, if you keep 
doing this until only a few aliens are' left, you can then move to pick off the 
remaining aliens, without losing a life. 

PIRATE ADVENTURE SOLUTION 

From start: GET BOTTLE, GET SNEAKERS, GET SACK, CLIMB STAIRS, GET BOOK, GO 
PASSAGE, E, GET BAG, GET TORCH, OPEN BAG, DROP BAG, GET MATCHES, SAY YOHO , SAY YOHO, E, GO 
SHACK, GIVE RUM, LOOK, GET PARROT ,V, E , GO PATH, DROP B0OK.DR0P SNEAKERS.CO CRACK 
LIGHT TORCH, GET SAILS, GO SHED, GET HAMMER, N, GO CRACK, D,W,W, DROP SAILS, BETJP HAMMER 
E,E,G0 PATH, CO CRACK, GO SHED, GET WINGS. N, GO CRACK, UN LI CUT TORCH, D,W,W,ER0? WINGS 
E,E,G0 PATH, GET BOOK, GET SNEAKERS, SAY YOHO, SAY YOHO, DROP TORCH, DROP MATCHES, DROP 
CRACKERS, DROP PARROT, SAY YOtoIcQ WINDOW. D, REMOVE NAILS, GET RUG, DROP RUG, GET KEYS 
1MB STAIRS, GO PASSAGE, (GET BOTTLE.WAKE P IRATE , SAY YOHO, SAY YOHO, DROP HAMMER 
OP NAILS, DROP KEYS, GET WIMGS, ~G0 LAGO'ON , N T CET WATER , GET FISH, S,S, DROP WINGS, GET 
KEYS, GET TORCH, DROP BBOK.DROP SNEAKERS, GET MATCHES, E,E. GO CAVE, LIGHTJTORCH.D 
DROP FISH, LOOK.UNLOCK DOOR, GO HALL, E, GET LUMBER, GO SHED, GET SHOVEL, N,W, GO PIT 
U,E,E,E,UNLIGHT TORCH, W,W, DROP LUMBER, DROP BOTTLE, GET WINGS, GO LAGOON, (IF TIDE IS 
IN, S, AND WAIT UNTIL PARROT SAYS THE TIDE IS CHANGING,, THEN GO LAGOON), DIG, GET 
ANCHOR, DROP SHOVEL, E, GO SHACK, UNLOCK CHEST, LOOK CHEST, GET FLANS, LOOK CHEST, GET 
MAP, W,W, BUILD BOAT, DROP PLANS, DROP WINGS, DROP TORCH, DROP MATCHES, GET PARROT, GET 
CR/CKERS.CET HAMMER, GET SHOVEL, GO SHIP, SET SAIL (IF TIDE IS IN, Vi.IT UNTIL TIDE 
CHANCES AND SET SAIL) GO BEACH, S , E, PACE 30, DIG, OPEN BOX, DROP KEYS, DROP HAMMER 
GET STAMrS.GO MONASTERY, DROP PARROT, GET PARROT, GET BUBLOONS ,W,W,N , DIG , WAIT , S 
WAKE PIRATE, N, GO SHIP, SET SAIL, GO BEACH, DROP MAP.DROP SHOVEL, GET BOOK, GET SNEAKER 
SAY YOHO, GO WINDOW,!), DROP STAMPS, DROP DUBLOONS , SCORE , AND YOU HAVE DONE IX! ! I 








|TH K JO'l^HriR OF CLAYV.OHGUt: CA^TLlj 

JL L SOLUTION 

FROM START LOCATION : 

Dig, (You have your 1st Star), go «oat,hold breathe, awim doim, 
ke towel, swim down, swim east, u, open cabinet, (You now have the Bliss Spell), take crate, S, 
ring towel, drop towel, drop star, drop fire spell, drop seed spell, drop light squared spell, 
drop yoho spell, drop wicked queens spell, drop lycanthrope spell, look up, look battlements, 
|You see a tin can up there but leave it for now), W, pull lever, (The drawbridge la lowered), 
ty,8,pull west wall, (The wall moves and you're in the Vacant Room), take methuselah spell, take 
ijnravel spell ,E,N, drop methuselah spell, take wicked queens spell, K, cast unravel, W,(After a 
pouple of moves the chandelier falls in the ballroom 80 go W,E,W,E,at the Fountain until it 
Aies) ,K,Cfrom the Fountain) , look up, (You can see an inaccessible loft), go chandelier, take 
ajar, take glass, go ballroom, cast wicked queen,I,(for inventory -you now have a Magic Mirror), 
ff.drop star, drop bliss, drop crate, take fire spall, take seed spell, take lycanthrope spell, S, 
pftah south wall, (The wall moves and you're in the Store Room), take star, go down, (You meet 
£cme rabid rata), cast lycanthrope, (the rata scuttle into their hole), look mirror, (You've 
fchanged into a ferret!), go hole, take star, go hole, walk down, (The oak door that you see leads 
\o the Dungeon, but don't waste a spell opening lVbeceuae you'll need all your spells for 

specific tasks), U, walk up, B, push east wall, (the wall moves and you're in the Dusty Room), 
cast seed, (the stone door opens), go door,D,(You see the Hot Lava Stream and this is when? 
you dry the towel) ,U,tJ,W,N,W,ge drawbridge, W,W, cast fire, at tree, (You see some ashes), 
look ashes, (You now have another star), K, go drawbridge, E,E, drop star, drop star, drop star, 
,drop wood, (this is the piece of wood that formed part of the lever to open the drawbridge 
fwhleh broke earlier - it's no use to you in the game'), take bliss spell, take light squared 
| spell, take crate, N, go drain, hold breath, swim down, swim down, swim down, swim down, examine 
bottom, (The moat's not yours !.'),( You find another Star), east bliss, (You are taken back to 
the field outside the castle), go drawbridge , I, E,E, go chandelier, cast light squared, (The 
light light - unheavy lamp - rises) ,ge loft, (the chandelier crashes down), take potion, — 
throw crate, jump, (You land safely en the crate) ,W, take towel.S.push east wall, (the wall 
moves and you're back in the Dusty Room), go door,(whleh you opened previously' ),D, cross lave 
(the towel is now dry), S, take star, take dlx*y dean spell,*", H,U,U,W,B, drop towel.drop star, 
drop star, drop diizy dean spell, S, push east wall, (the wall moves and you're back again in 
the Dusty Room), take dust, (you can't see it but it's there! ),W,drink potion, look mirror, 
(It tells you that you're now invisible), push dawn, (you f all, unharmed, into the Dragon's 
Lair), threw dust, (The eld dragon sneezes and reveals a holo),tak» star.exsnine dragon, 
(Yeu obtain another Star), go hole, take firefly spell, take atar,W,U,»,drop mirror, take 
permeability spell, take yoho spell, take atar.take star.take star.take atar.W.go drawbridge, 
W.W.east permeability, (it's dark!), cast firefly, (Yeu ara inside a hollow tree where a 
sign tells you to leave the stars here) .drop star .drop atar.drop star.drop atar.drop star 
drop star.drop star, east yehe,(You are so* back In tho field outside the castle), 
ge drawbridge .E.E.E, go crate, (it new has a hole In it cause* by you throwing it down earlier 
ge hole, take metal, ge hole, Jump.W, take diiiy dean spell, take brieks,(Yeu now have to kneck 
the can off the battlements so you can open it, but you Mat be sure of your aim with the 
bricks, The diiiy dean spell improves your aim but there seems to be a random element in 
1 in actually hitting the tln.If you miss.ge and look at tho drawbridge for your bricks and 
have another shot, if the bricks aren't there them you'll havo to restart - so 'SATE CAKE' 
just prior to thla eimrcise).Caat diiiy dean spell, throw brlek.at ea»,W,ge drawbridge, take 
can, open can.with metal, (it's a can opener) .examine oaa, (you've got another star) ,E,E, drop 

can, drop metal, take star.take star.take star.take methuselah spell, take towel .exanlne 
fountain, (It ia a magic fountain of eternal youth wmiea will reversoJyour ageing.rapidly • ! , 
se you must balanoe this effect with the methuselah spell which does the opposite), 
go fountain, take star, east methuselah, go eentrepieoe,dry wator.ge shaft, take star.wring 
towel, east yoho, (You are now back inside the hollow troe),drop star.drop star.drop star, 

drop star.drop star.drop star, score .KKD, 

Final Message readei"I've stored 13 THEASUHES.On a scale of to 100 that ratee 100. 
FANTASTIC! You've solved it ALL.'* 



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SIM HERMAN 
COMPLETE SOLUTION 

W, jump, u, look crib, look crib, gel gem, get f ormul a ,e ,e , open doors, go lift 
u,u,u,push up,u,w,rip painting, get paper, open drawer, get gem, lower thermostat 
lower, go lift, look niche, get gem, d, look niche, get gem, d, look niche, get gem.d, 
look niche, get gem, w ,w, n ,n , drop all.get paper, get formula , s ,s ,e,go lift,u,u,w,w 
s,get acid, get calc,n,n,mix chemica 1 s , get calc,s,e,go lif t ,d, d,w,w,s,drop calc 
look corners, get gem, n ,n , e ,get b lock ,w, s , e , go 1 1 ft , u ,u, u ,w, raise thermostat 
raise, raise empty aquarium, get gem, drop aquarium, go 1 If t ,d,w,w, s ,get chemicals 
n,n,make web,s,e,go 1 i f t , d ,w,w , jump up, pull mesh, drop mesh, go duct, get gem, cast 
web, at fan, cast web, at button,needs to be repeated several times until fan 
"stops, go fan, get gem , d, d , d , d, d , get octipus.hlt electro, look octipus.get gem 
look electro, get gem, w, get gem,e ,u,u,u,u,u,go fan, d,d, feel north, get gem, s, feel 
south, get gem,n,e,e,go 1 If t ,u ,w,w, close eyes, w, push knob, turn knob, open eyes, get 
gem,e,e,go llf t ,d,d,w,w,n,n,drop all, get paper, get formula, s ,s ,e ,go llft,u,u,u, 
w, lower thermostat , lower, lower, get desk, get couch, go llf t ,d,d,d,w,w,s ,get connes 
n,n,e,get statue ,w, s , e ,go 1 If t ,u ,w,w, jump up, go duct, go fan,d,d,d,d,d,get octi- 
pus.get electro, w, drop al 1 ,e,u,u,u,u,u,go fan,d,d,e ,e ,go llf t ,u,w,w,w, type start 
e,e,go llf t,d,w,w, Jump up, go duct, go f an,d,d,d,d,d,get newspaper, open newspaper 
get gem,u,u,u,u,u,go f an , d, d,e ,e , go llf t ,d,w,w,n, look west, cast web at bid, get 
gem,n,drop all, score. 

STRANGE ODDESSY 

Push the red button and go door to leave the ship. In the vacuum, save the 
air to open and close the spacesuit. Jump from the ledge. If you want to shoot 
the boulder, set phaser to destroy, shoot boulder. In the Hexagonal room pull rod 
push rod, touch plastic, go curtain. To stop air running out connect air in alien 
ship, push black, push white. Push the button on the goggles, wear them, examine 
painting that is if you can't make anything of the picture. Get the belt from the 
sculture, wear it, twist buckle. To open the hatch, pry it open with the piece of 
metal, if you want to find a power crystal, break off the rod in the hexagonal 
room. To get back to scout ship and planetoid pull rod, touch plastic, push rod 
touch plastic, go curtain. To find an ice diamond, drop the hound In the snow- 
storm and explore with the ice pick and phaser. Push blue button on the console. 

TABLETS OF HIPPOCRATES, FAWKES COHPWtlHC 
THE COMPLETE SOLUTION BY FIONA BISSETT 

Start at trai 1 ,n,e , take logs, take rope, make raft, take raf t ,w,s ,w,use raft 
take key,n, s ,s,e,e,drop raft, use key .enter ,d, take bottle, take scythe, u, out , drop 
key, break raft, take rope ,w,w, s,w, fill bottle, e,ri,n,n, empty bottle, n, use rope 
drop rope, take match ,w,n,e , drop bottle, take lamp, e,n,e, use scythe, n,w,w,n, type 
abracadab, light lamp, strike match, n,n,n, use scythe ,n, move floor, d, take 1st 
tablet ,u,w,s, s,s,s, out ,e, drop match, take- bottle, e,n,e,n,n, enter pot-hole, e , s ,use 
bott le,s, take 2nd tablet ,n,n,w,out ,s, s,w, s ,s , s,s , end. 

TIME MACHINE 

Having problems with Sphinx? Jam the lever with the rock. 



Wear protective clothing when smashing objects. To enter house you need to 
be wearing gloves to smash window. 
The key is behind the painting. 
The rigging is climbable. 
The bronto is vegetarian. 

To find crowbar you need a key. Open drawer and examine it. 
Dig on the island. 

Force open the plate with the hammer. 
Vandalise the generator. 




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WINTER OLYM PIC (SPEED SKATIM^ 

ACKWOWLEDGEHEWTS 

handbLr 1 ' Hke C ° thank the foIlwln « for «»M* contributions to this issues 

,„ , E - "^'"'.Birmingham. D. Darbyshire, Ashton In Hakerfield, F. Bissett 
t &0„" SSiS' S n a ^° rd - G ' CUUe "- S '°«*P«>"- D. Smith, KiccU 



miiuiiiiuiuiH i 



. GAME TYPE What is it? Adventure, Arcade, Strategy etc. 
l^lp^Th^ackground to the game and what^ Is'you have to do in it. 

sag- i-s s; a-Atssf jar,sr- do they give you 

2SI5I^MTY Is the game totally original in style or is it an improved 
version of an earlier game, is it a straight forward rip off or does it even 

SS^'s ""^^ raraa=- - ■*•• 

selllnlpr^ ' ^ ° f ^ "° St imP ° rtant item8 " Is » **«> the 
CONCLUSION Summing up has it succeeded or failed. 

ratings^arTus^ ZZT ~ * " """^ "* "" Pontages and their 

Between 90-100% (HAD RAVE) 

Between 80-89% (EXCELLENT) 

Between 70-79* (VERY GOOD) 

Between 60-69% (GOOD) 

Between 50-59% (AVERAGE FOR THAT TYPE OF GAME) 

Between 40-49% (POOR) 

Between 30-39% (RUBBISH) 

Between 0-29% (♦#$•) 



GAMES REVIEWED THIS ISSUE: 



1 



MINER^MOr.NT^LvTnf'ou^' ***** TRIL0GY - FLYER «« , INDOOR SOCCER, MANIC 
MINER, MOUNT VESUVIUS, PHAROAHS TOMB, POGO PETE, AND SPACE PILOT. 




Last issue we took a look at the C16/PLUS 
6 version of ACE and this issue we have 
a look at the full 64K PLUS U version. 
TITLE ACE (PLUS » VERSION) 
PUBLISHER CASCADE 
R.R.P £10.95 

CAME TYPE AIR COMBAT ARCADE 
DESCRIPTION A vast invasion force has 
landed on your southern shores including 
tanks, helicopter gun ships, surface to 
air missiles and squadrons of fighters. 
This force Is advancing ruthlessly and 
conquering your homeland. You have only 3 
A.C.E. mark 2.1 combat aircraft at your 
disposal and you must destroy the enemy 
forces, driving them from your land your 
final task Is that once the enemy starts 
to evacuate Its forces you must destroy 
his fleet. 

GRAPHICS As with the original version of 
A.C.E. you have a cockpit view which in- 
cludes your various status dials, alti- 
tude, radar, fuel etc. You are also able 
to switch to a satalllte intelligence map 
to locate the enemy your alrbases and re- 
fuelling tankers. Animation Is reasonably 
smooth and the combat sequences do take 
your breath away. 

IRRITATIONS So much to do and with so 
little time in which to do it! 

ORIGINALITY This takes the original version of A.C.E. to its limits and the new 
problems and missions add to the excitement. Original and very entertaining. 
PLAYABILITY/ADDICTIVENESS There is so much to do in the game you have an option 
of skill levels as well as whether to play summer, winter or night time options. 
You must select which weapons you are to carry for each sortie. You can attack 
either ground forces or other aircraft but watch for guided missiles. You 
can refuel In mid air, land at your alrbases to re-arm, refuel etc. You have the 
ability to eject out of a damaged aircraft and should you repel the land forces 
invasion you can have a go at the enemy ships. There is so much to do that it is 
hard to think that you will ever grow bored with the game and it is enough to 
drag you back time and time again, ve r y a rldirrfy *»"d L u 
LA ST ABILITY Many early hours we are 
sure will pass before this is put awa] 
to gather dust. The varying levels 
and options add tremendously to the 
lasting effect and enjoyment of the 
game . 

VALUE FOR MONEY Only a £1.00 dearer 
than the C16 version for at least 4 times 
version was a little overpriced but we certainly cannot argue that point for 
this game. Excellent value for money. 

CONCLUSION It would have been easy for Cascade to go away and add a few nice :-. 
touches to their existing C16 version and have a salable plus 4 version. In fact 
cascade have developed a new and exciting game that takes the original to its 
full potential. A classic air combat game 'that has very few equals on any home 
computer . 




A.C.E. THE SCORES 








GRAPHICS 


841 


LAST ABILITY 


911 


ORIGINALITY 


911 


VALUE FOR MONEY 


861 


PLAYABILITY 


921 


H&D RATING 


931 


ADDICTIVENESS 


9« 















/ 




TITLE BERKS TRILOGY 
PUBLISHER C.R.L 
B.R.P £6.95 
CAME TYPE ARCADE 

DESCRIPTION As you can probably appreciate 
from the title, there are 3 games in one on 
this 'cassette. The first game Berks features 
you as a Terror Tank, your mission to clear 
each territory of mindless Berks (little 
figures) to hinder your task are drones which 
home in on you and can only be temporarily 
stunned, clear a territory and you replenish 
your energy and move onto the next. The 
second game Major Blink is a Pacman Variant 
you play the role of Major Blink who rushes 
arouhd a grid painting In the blocks. The 
homing drones are here again and bears will 
also rub out your paint work. Only when a 
full grid is painted can you proceed to the 
next zone. Berks III has you back in the role 
of the Terror Tank and you penetrate the city 
of Berks to collect 21 keys to gain access to 
an inner sanctum to get 4 more, then the 
heart of. the inner sanctum to get another 10 
before you can make it to the treasure and 



compute the game. The berks and dr X V " E0 the treas "" and 
ORIGINALITY' The" a e game nat'cl ST P*" BHnk 1S > nl " re " bU * 

SS- - ^ -^ s - ■ - d i «s- vtsut 

Fh ^a I re I "^ft^n V Zbe S r W ' ^ — 1S <,Ul " dtffiCUlt «" ""*-* 
energy evel a " as" Mm! H'r 5 '"J""* """^ ln each ""^ and your 

more^ifficult'you cannot 'fire" [s^o 5j fe »« SL?**" " ^ 

extra Uf a K.,t- k-. . j w l "»' nvery ^u,uuu points you eet an 

bUnk I ' e h p ftTXl « 8 oTthe S £ ""' "V* "^^ * ddl « ? - *J- 
enjoyable. Each s e k! , f 8ameS but in ° ur °P lnlon ls che m °^ 

the bears -ipe out "ur handy wo r^to^hf T" ^ y ° U °" l0Se POl " tS lf 

the city. This game is far more challenging than the fir H SPr6ad abOUC 

tricky. In furlating but reasonably addictive tnings get 

SeTTTl L^Ime:' r<!aSOnable qUaUty *" Sh ° Uld "«■ *■»-■ happy for . ■ 

SWKSf j: :j o 8 Hwr:?' i :he ti Be n rk c : rtainly n che £6 - 95 pri - «•■ » 

,.,.„„.. ..-.ri'.;"!; h~ ;,««•»<-. >k. ,..„„„ 



BERKS TRILOGY THE SCORES 



GRAPHICS 
ORIGINALITY 
PLAYABILITY 
ADDICT IVENESS 
LASTABILITY 
VALUE FOR MONEY 
H&D RATING 



681 

73X 
B5I 
791 
781 
811 
801 






TITLE FLYER FOX 
PUBLISHER BUG BYTE 
R.R.P. £2.99 



GAME TYPE ARCADE AIR COMBAT 
DESCRIPTION You are flying the worlds most 
advanced defensive weapon. . .flyer fox. Your 
mission is to escort a jumbo jet through 
skies swarming with enemy fighter craft. 
GRAPHICS Half your main screen is made up 
of your cockpit view, certainly one of the 
easiest instrument panels we have seen on a 
computer aircraft, and the top half your 
view of the outside sky and sometimes ground 
Animation of the aircraft is not too bad but 
fairly boring to watch especially after 
playing Skyfox. 

IRRITATIONS Not a big game content and the 
game gets quite boring after an hour or even 
les3. 

ORIGINALITY An air locate and shoot 'em up, 
not very original these days, certainly 
nothing special; even the one or two 
commands spoken, do not help the game any. 
PLAYABILITY/ ADDICTIVE NESS You are able to 
use your scope which shows the position of 
enemy aircraft in your vicinity, and you are 
able to bank and climb quite easily. The Jumbo is the bait for the enemy and you 
must stick quite close to it as its destruction ends the game. You also keep an 
eye on your fuel level as should it reach zero you will crash whatever state the 
Jumbo is in. To dstroy the enemy aircraft you must have them in the centre of 
your sights, and your computer will warn you when this happens. If you respond 
quickly and fire your missile it will lock on and destroy the craft. The game 
initially is quite fun but after 4 or 5 attempts it begins to pale. There is just 
not enough to do in it, and even as you progress through the levels the game play 
remains exactly the same, if only a little more difficult. 

LASTABILITY Not a great many hours of enjoyment from thi3 one, thankfully it is 
reasonably cheap. 

VALUE FOR MONEY One of Bug-Bytes £2.99 range, but it would have been far better 
value at CI cheaper. 

CONCLUSION Bug-Bytes have produced a range of £2.99 games. This is probably one 
of the best. A game that perhaps may appeal to the younger player ,but is still 
over priced at only £2.99 




FLYER FOX THE SCORES 



CRAPHICS 
ORIGINALITY 
PLAYABILITY 
ADDICTIVENESS 


62% 
62% 
72% 
56% 


LASTABILITY 
VALUE FOR MONEY 


59% 
75% 


K&D RATING 


63% 









TITLE INDOOR SOCCER 
PUBLISHER MAGNIFICENT 7 - 
K.R.P £4.95 

CAME TYPE FOOTBAJX SIMULATION 

DESCEIPTIOM This Is your chance to play football 
either agianst the computer or a friend. The game 
is split In to 2 halfs, of 5 mlns and as It is 
Indoor soccer you can bounce the ball of the side 
walls. There are 3 levels of play, easy, medium 
and hard. 

GRAPHICS dear we are off to a bad start with 
this one, the attribute problems are horrendous 
— ■ and lts hard to find out who's on your side. The 

I«™««S Jf! T EV" Che PltCh markin * S l00k horrible. 
1K "TATIOHS It is dreadful. 

OEICINALITY There are not a mass of football simulations about, World Cup bein* 

to master. One nice touch and the only Tc e touch's 'a e V* , ~* T dUflCult 
and the ability to keep fouling player, "tnT^ ^oJ^Ti '.STSLti 

znr":^ started to pUy this 8ame £intLd - »*^ "oirsJit; 1 "* 

muTorac i ._, ... s 1 " 1 "^ we nave seen in a long time. 



CONTROLS 



Joystick or keyboard. 



INDOOR SOCCER THE SCORES 



GRAPHICS 

ORIGINALITY 

PLAYABILITY 

ADDICTIVENESS 

LASTABILITY 

VALUE FOR MONEY 

HAD RATING 



«5 
52% 
33% 
15% 
12% 
22% 
17% 



TITLE MAMIC MINER 
PUBLISHER SOFTWARE PROJECTS 
R.R.P. 6.95 
GAME TYPE Arcade 

DESCRIPTION You play the role of miner Willy 
who whilst prospecting down Surbiton Way, 
stumbles across an ancient long forgotten 
mlneshaft. On going deeper he finds evidence 
of a long lost civilization far superior to 
our own who had developed Automatons to dig 
into the Earths Core to supply the rich 
Raw Materials required by their advanced 
Industries. Their Industry and machines were 
left abandoned after a long and dreadful War. 
Unfortunately they neglected to tell the 
Robots to stop working and over hundreds of 
years they had accumulated a vast stockpile 
of valuable metals and materials. Willy now 
realises he has the opportunity to make his 
fortune by finding the Underground store and 
so starts his and your mission to become 
rich men. 

CRAPHICS This is a very basic dodge and 
collect game and although the Graphics do not 
take your breath away they are very clear on 
each screen and uncluttered very useful 
considering some of the tight spots you can find yourself in. Nicely detailed 
and pleasing to watch. 

IRRITATIONS A great many of the C16/Plus 4 Arcade style games are a little slow 
in play and this is no exception. Fortunately as far as this game is concerned 
you need a relatively slow pace to give you time to practice your strategy. Too 
slow for some perhaps but for the majority it will do nicely. 

ORIGINALITY This is a game in the Blagger mode but certainly more playable. This 
game was in fact was one of the early classics on the Spectrum machine and 
spawned many games of the same style and" even its own follow up Miner Willy 
games. It first appeared over 2^ years ago and has been a long time coming on 
this machine. It may be dated as far as years but still remains highly original 
and entertaining. 

PLAYABILITY /ADDICTIVENESS There are many screens to explore, and within each you 
have to collect a certain number of flashing objects and only then can you leg 
it down to a Portal to be transported to another chamber. You start the game with 
3 lives and on your travels there are various nasties to look out for, including 
spiders, robots, penguins, ostrich's, Willy eating Pac men, even man eating 
toilets, plus many other weird creatures', and this does not even allow for the 
natural hazards such as collapsing floors, poisonous pansies, stalectites, and 
moving floors. For each screen you are given a full oxygen tank, this steadily 
decreases but in fairness as long as you plan your strategy to get through a 
screen your oxygen should never reduce to zero, but it pays to be quick as when 
you collect the required number of objects and get back to the Portal the amount 
of oxygen left will increase your score bonus. Within the game there is no 




ttTltZ ° £ ^ "l? SCreenS Chere are and wlthin a feu attempts we had reached 
very adduce"! ^ *"° *» ^^ C ° a " ide »"8« ° f P^*" — ages and U 

s ^™"-'" f ** " U " le nau 8 h 'y °f Software Projects not too mention how many 
",' ^ e game ;, U 1S a 8ame that will keep you playing for a long time 
but there is just a small question mark over lastabiltty depending on the 
number of screens. 
R VALUE FOB HOMEY No complaints. 

gfrfSf S T ° f ° Ur "hewers, had played the Spectrum version of this game 
P i e or"?h ,T 71 3 8 : nUlne feeUn8 ° f —*«***•' » -F *ave been 8 "™ 
4 am 1 „hi h U L 1 :?^"?" ' bUt ChC ^ lS ^ 8°° d *« *« all 
hardened shoot em- uo Ac' h V" ' "" '^ P " hapS a ltttU to ° sl °" f « the 
well worth the wlitT "' °" °" Wh ° U l « haS """ a lo "8 "* coming and is 

MANIC MINER THE SCORES 

GRAPHICS 68X 

ORIGINALITY 771 

PLAYABILITY 861 

ADDICTIVEHESS 781 

INSTABILITY 721 

VALUE FOR MONEY 821 

HAD RATING BOX 

TITLE MOUNT VESUVIUS 
PUBLISHER TYNESOFT 
R .R.P £6.95 

ARCADE 

You are in control of 



■ 




passe 
going 
fuel 



CAME TYPE 
DESCRIPTION 

rescue helicopter sent to the "slopes 
of an erupting Mt Vesuvius, your 
mission is to rescue the trapped 
shepards (what about the sheep!) and 
farmers from the hillside homes be- 
fore they are engulfed by the lava 
flow. 

GRAPHICS The inlay boasts superb 
graphics which is a definate over 
statement, they are blocky and ani- 
mation is poor. The playing area 
scrolls across from left to right 
and is approximately 5 screens wide. 
The lava comes from the far right 
and is as unimpressive looking as 
the rest. 

IRRITATIONS Very poor gsme content 
Tynesoft are back to their old ways 
ORIGINALITY Obviously based on 
Elites Airwolf and is by no means 
superior, an interesting scenario 
that unfortunately is badly let down 
by the resultant game. 
PLAYABILI TY/ADDICnVENF.SS There are 
certain problems as well as the 
erupting volcano that have to be 
encountered. Ac any one time your 

...... .. *. .... s yss-J is ;:: c.-r,.x\s s."-c 






of people I rom t 
achieved to be a 
left there i s A 
houses nearest t 
utes play the ga 



forth i 



s pretty 



INSTABILITY Pro 

a pace to suit t 
appointing. 
VALUE FOR MONEY 
for the game tha 
CONCLUSION Tyne 
fortunately most 
very poorly pric 
that you should 



he valley and there is a minimum resc 
ble to carry on in the game. As the 1 
feel of excitement as you attempt to 
he volcano before they are covered by 
me starts to become a little tedious 
boring. 

bably a game that will appeal to the 
he people who are not good arcade pla 



ue amount which must be 
ava flows from right to 
rescue the people from the 

lava, but after ten min- 
and simply going back and 

younger player and moves 'at 
yers, but overall very dls- 



Would have been reasonable at £1.99 at £5.00 dearer poor value 
t you get. 
soft continue to produce a mixed bag 

are poor games. At the best this is 
ed, worth a gp for the younger player 
steer clear of this one. 



of software, of which un- 
only an average game and 
but in the main we believe 



MOUNT VERSUVIUS THE SCORES 



ORIGINALITY 
PLAYABILITY 
ADDICTIVENESS 
INSTABILITY 
VALUE FOR MONEY 
H&D RATING 



611 
ACT 
621 
Ml 

an 

491 
511 



TITLE PHAROAHS TOMB 

PUBLISHER MAGNIFICENT 7 

R.R.P £4.95 

GAME TYPE ARCADE ADVENTURE 

DESCRIPTION You are an intrepid explorer 

searching in the 'Valley of the Kings' you 

stumble across hieroglyphics telling of the 

reign of evil imposed by an ancient Wizard. 

The symbols tell also of a key that can be 

used to unlock the power that lies dormant 

in the sacred 'Triangle of the Gods' at the 

centre of the pyramid, when the wizard was 

alive he smashed the key into 4 pieces which 

now lie scattered throughout the pyramid, you 

have to locate the 4 pieces and reassemble the 

key and activate the 'Triangle of the Gods'. 

Once inside his domain of terror may be ended. 

GRAPHICS There are many locations to explore 

within the pyramid and you look down at the 

screens which have a 3d perspective, your man 

can move to the front and back of a chamber 

and of course left and right. The animation is 

not brilliant and there is a good deal of 

colour clash problem. The various chambers do 

become a little repetitive. 

IRRITATIONS There is not a great deal to do 

in the game. Quite simply you have to work your way a 

the various nasties and hoping to find the bits of ke 

ORIGINALITY This is entitled a graphical adventure b 

what can be called adventure, quite simply arcade act 

lustre pyramid scenario. 

PLAYABILITY/ADDICTIVENESS There is no doubting that 

does take quite a good deal of exploring. A map would 

especially so that you can remember which chambers sp 

Mummies and giant spiders are amongst your adversarle 

a chamber they will make a direct line for you and yo 




round the chambers dodging 

y- 

ut there is very little of 
ion In an unusual but lack 

the pyramid is large and 
certainly come in handy 
eclflc nasties are in. 
s and as soon as you enter 
u need a fair amount of 



4 i n to 



dodge jju-m and stay alive. II, 



/ 




is noi lh« ra„M r „ i, iT , K all hough 
mapping it may provide some enter- 
tainment, but overall very dis- 
appointing and not very addictive 
INSTABILITY There are U parts ol 
the key to find and getting just 
one certainly gives you an added 
incentive to go for more but over- 
all many will give this game up 



very early on, and there are far better about 

ansa, srw ^ - «* --< ° «■« **. ^ «* ■* 

A unfortunately S£ ! ^ does the ^ Tr ""»«*. "-«• 8-phics 

of other current software avaUaM f J"^/'"' "* ' ' be »° W the "andard 
soitware available for the C16/PLUS 4 elsewhere. 

PHAJtOAHS TOMB THE SCORES 



CRAPHICS 

ORIGINALITY 

PLAYABILITY 

ADDICTIVEMESS 

INSTABILITY 

VALUE FOB HONEY 

H&O RATING 



581 
671 
661 
471 
511 
441 
481 




TITLE POGO PETE 
PUBLISHER TYNESOFT 
R-R-P £6.95 
GAME TYPE ARCADE 
DESCRIPTION You are in charge 
of a young boy on a pogo stick 
and your duty is to make sure 
that a childrens adventure 
playground is safe. To make 
each screen safe you must 
place a tile exactly in the 
right place then to prove the 
screen is safe Pogo Pete must 
make it across from left to 
right without touching the 
ground. 

GRAPHICS The g arae contains 
24 screens and although we did 
not get through them all, the 
early screens are very good. 
They are bright and colourful 
and the animation is very good 
below the playing screen is 
/our very important bounce 
neter. 

IRRITATIONS With respect to 
:he game the first part of 
completing each screen is 
nonotonous although the second 
'art is good fun. The first 
>art just has you bouncing 
round looking for somewhere 
o place a tile and its just 
i little boring. 
JWICINALITY There is cert- 
ainly very little of a similar 



st y'« available on lhe C16/PLUS 4 and this is highly origina 
""' b * s ' and original certainly as far as Tynesoft are conce 
ft^^iilillTY/ADpiCTIVENESS As already mentioned to each sere 
parts one is to bounce around finding the right spot to put 
Position is greeted by a high Jump in the air by Pete. The s 
inierest ingly is the task of crossing a screen using the vari 
goes into dare devil mode and must cross the screen without 
to progress to the next screen. To help there are elevators 
that can be stood on. Your bounce meter is very important wh 
decreases and when you are still it Increases. To get onto s 
have to build up a good deal of bounce but should your bounc 
zero, another failure. The game is far from easy and 24 sere 
at, it is quite addictive and should keep you interested for 
INSTABILITY The early screens at least are well laid out an 
own unique challenge. Certainly not a classic but one that s 
hours of maddening fun 
VALUE FOR MONEY Nicely priced at £6.95 and certainly better 
than some of the dearer competition. 

CONCLUSION So Tynesoft continue to confuse us, not long bef 
their Mount Vesuvius offering and now they throw this fun 1 
It is probably the best that they have done so far and we ju 
be more consistant 
POGO PETE THE SCORES 



INSTABILITY 
VALUE FOR MONEY 
H&D RATING 



1 , probab ly one of 
rned. 

en there are 2 main 
a tile, the correct 
econd part and more 
ous obstacles. Pete 
touching the floor 
and certain objects 
en you move it' 
ome objects you 
e meter reduce to 
ens is plenty to go 

a reasonable period 
d each presents its 
hould give many 

value for money 

ore we were hating 
lttle program at us. 
st wish they would 



GRAPHICS 


811 


ORIGINALITY 


861 


PLAYABILITY 


sn 


ADDICTIVENESS 
INSTABILITY 


791 
761 


TITLE SPACE PILOT 




PUBLISHER ANCO 




R.R.P £7.95 




GAME TYPE ARCADE 




DESCRIPTION The space 


craft 



by alien ships, who's one aim is to destroy you 
GRAPHICS Your ship although positioned in the 
centre of the screen flys around space blasting 
the aliens. The passing stars give you the feel 
of which direction you are flying in and al- 
though there are not a great deal of different 
craft involved in the game the graphics are 
very clearand certainly of arcade quality and 
explosions are reasonably effective. 
IRRITATIONS Although your crafts speed is not 
very fast it does take a good deal of skill and 
timing to negotiate the various stages of the 
game. This is a plus point as far as irritation 
is concerned. 

ORIGINALITY Not the most original scenario 
that you will come up against for a game but 
certainly one of the best executed we have seen 
on these machines- 

PLAYABILITY/ADDICTIVENESS There are plenty of ___ 

alien craft flying about many in battle formation. They nave neat seeKing 
missiles and your best defence is to try and dodge them. There are various 
stages to the game and a time limit for each stage, you start the game with 4 
spacecraft and get 1 extra when you score 10,000 points and then 1 more at 
every 20,000 points after that. There is not a great deal ofroom to manoevre on 
the screens so you have to be quite quick to avoid a nasty crash with one of the 
nasties or a missile. The game is very simply a shoot em up and is of a reason- 




AtC part- to Mflt even those who do not rate t hems... 1 v« as K »"d arc.de players 
May be a little slow lor the real arcade whiz kid but tor a simple Kams , lt is 
quite addict tve. 
C INSTABILITY This must go down as a nice 'time filler and one where you can 
always go back to try to beat your last high score. 

VALUE FOR MOHEY Slightly overpriced for the game content but certainly one of 
the best space shoot em ups about and as good as the Xargon series from Gremlin. 

• Reasonable value for money. 

CONCLUSION 0n Lhe basU Qi cheir early reUases Bongo and nou th .^ ^^^ , s no 

doubting that Anco are producing good quality software for the C16/PLUS 4 which 
is nice to see. This game is simple but effective and fun to play. A little 
question mark over lastabllity but well worth a look. 



£l-_ggl th of Macclesfield sent In the following 

Here Is a quiz for the 3rd issue. Rearrange these computer games. 



CMHONAGIKEY 



ONXE 



2. COTTY 

3 - HSKYUAK 

$* PPZIAETEZ 

S - PPEEDITCES 



6. ZTIBL 

7 . NKCOMAR 

8. OPHPIT 

9. EVGJACKOASTP 

10. EEAVC1GFHTR 



7 * 

SPACE PILOT THE SCORES 

GRAPHICS 

ORICINALITY 

PLAYABILITY 

ADDICTIVEHESS 

INSTABILITY 

VALUE FOR MONEY 

HAD RATING 



a ix 

73* 
771 
751 
661 
681 

m 



\ 



Answers next issue. 
BACK ISSUES 

Issues 1 and 2 are still available at £1.00 each. 



SEND ALL CORRESPONDENCE TO: 



ISSUE 3 SPOT THE DIFFERENCE 

Can you spot 10 differences between the 2 drawings below (solution next 
issue ) . 




H&D SERVICES 

1338, ASHTON OLD ROAD 

HIGHER OPENSHAW 

MANCHESTER 

Mil 1JG. 

ISSUE 4 OF THIS HANDBOOK 
AVAILABLE FROM 7TH JULY 



ISSUE 2 SPOT THE DIFFERENCE SOLUTION 



1. 
2. 

3. 
4. 
5. 
6. 
7. 
8. 
9. 
10. 



Bridge has. a black border 

Drawbridge tops black 

Top of the castle no tower 

Sun has longer rays 

Drawbridge extra silt window 

Goblet has black top 

Extra tuft of grass 

No line between C16 and PLUS 4 

Longer mast on small boat 

Line missing on cliff f ace